The note from Captain Trevik felt urgent, but I had no idea that the One Last Drink quest would twist me through the sun-scorched canyons and monster-infested tunnels of Shatterscarp like a leaf in a sandstorm. This region is notorious for its jagged cliffs and deceptive valleys, and even by 2026, players still get lost chasing map markers that lie about easy paths. I set out with my companions, a blade, and a stash of fire potions, determined to reunite three old shipmates for one final toast.
Shatterscarp isn't just the toughest area to navigate in Avowed – it's a masterclass in vertical chaos. The paths loop back on themselves, and every shortcut hides a deathtrap. My own journey began at the sundial in Thirdborn, where I plotted the routes: south-east for Tauwe, north-east for Kowha, and west for the infamous Ruanga. I foolishly started with Ruanga, thinking I'd tackle the hardest one first.

The Phantom of the Abandoned Mine
The map marker for Ruanga pointed to the Abandoned Mine, but there was no grand entrance – just a desolate camp and a cliff with weathered wooden planks leaning against the rock. I spent twenty minutes circling the marker like a confused beetle before I noticed the hole. It sat exactly between what my compass called 9 o'clock and 8 o'clock, a gap barely large enough to crouch through. The moment I squeezed inside, the cavern echoed with the skittering of chitin. Beetles, dozens of them, swarmed from the shadows. I fought them off with a mix of freezing spells and desperate dodge-rolls, my health bar pulsing red more than once.
Yet even after the battle, Ruanga was nowhere. I climbed the wooden platforms at the back of the arena, my heart pounding, and turned to face the cave wall. There it was – a flimsy wooden barrier, practically begging to be smashed. I broke through, scrambled up a ledge, and then another that was hidden behind me as I jumped. The path funneled me onto a cliff edge, and I finally ducked into a small opening. There she stood, arms crossed, a silhouette against the torchlight. "I'm not going," she said flatly. I had already recruited the others, I had told her Kowha agreed, but she wouldn't budge. The quest log ticked to complete anyway. That's the cruel irony of One Last Drink – sometimes reunion isn't about everyone showing up.
Kowha and the Arena of Spectres
Feeling bruised but determined, I traveled to Shark's Teeth settlement in the north-east. The place still smelled of salt and old fish, and the tower at its northern edge marked my next destination. If you've finished the main quest Face Your Fears, the path opens naturally, but I also grabbed the Don't Look Down quest from Moapo, which turned out to be right next to Kohl's arena. I passed the tower, stepping into a dusty pit surrounded by wooden fences and explosive barrels. The ambush hit fast: beetles scurried, spirits wailed, and spectres launched bolts of energy that made my screen flicker. I used the barrels to my advantage, luring enemies close before igniting them, then finished off the stragglers with a charged bow shot.
After the last wisp faded, I climbed the stone steps at the arena's rear. Kowha sat on a rock, looking out at the carnage. He didn't greet me with joy. Instead, he gestured to a pack of Dreamscourged below, their eyes glowing with that sickly plague light. "Handle them," he said. I knew what he meant – prove my worth. I dropped into the pit and danced between the charging monsters, blocking just before their lunges and countering with a sweeping axe. When I returned, Kowha's expression softened. He'd only go if I mentioned Tauwe had already agreed. A persuasion check that required nothing but the truth I'd gathered earlier. I felt a flicker of satisfaction.

The Easygoing Soul at South Sea Oasis
Tauwe was, as promised, the simplest. The South Sea Oasis glittered in the south-east, and I found him lounging across a tiny lake, almost meditative. A short conversation, a nod of agreement, and he was in. But I didn't leave immediately; the explorer in me needed a reward. I dove into the lake, swimming left of Tauwe's position (facing away from him), and my hand closed around a cool, smooth gem – a Sapphire Eye. That little detour netted me a crucial piece for the Totem of Revelations, a side benefit that had me grinning for the next hour.
The Tavern Toast
With all three objectives technically done, I fast-traveled back to Thirdborn and entered the salty, dim tavern. Captain Trevik stood by the bar, and the scene that unfolded was bittersweet. Ruanga’s absence hung in the air, but Kowha and Tauwe shared stories of storms and lost ships. The quest name, One Last Drink, made perfect sense then – it wasn't about the destination but the attempt to mend what the world had shattered. I raised my in-game mug, and the screen faded slightly.
Quick Tips for Your Own Journey
-
Ruanga's location requires spotting a hidden hole near wooden planks and breaking a barrier after climbing platforms.
-
Kowha's fight involves explosive barrels – use them wisely against spectres.
-
Tauwe's bonus is the Sapphire Eye underwater; don't miss it for the Totem.
-
Even if Ruanga refuses, the quest completes; no need to reload.
This quest taught me that Avowed's beauty lies in its stubborn geography and narrative choices. Shatterscarp may be punishing, but every wrong turn felt like my wrong turn, and every success, even the incomplete ones, became part of my envoy's legend. If you're stuck right now in 2026, remember: sometimes the smallest holes lead to the biggest reunions, and sometimes they just lead to a beetle ambush. Either way, it's a story worth telling.